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Failed To Swap Renderbuffer In Eaglview Swapbuffers

Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 301 Star 903 Fork 1,266 xamarin/ios-samples Code Issues 13 Pull requests 2 Projects I am not using any particles or sound at the moment so its not anything like that. So unfortunately I don't have any fix to post.ReplyDeleteAdd commentLoad more... EXC_BAD_ACCESS (code=1, address=0x1) in EAGLView.mm line 319 if(![context_ presentRenderbuffer:GL_RENDERBUFFER]) ***Error { // CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__); } The error seems to occur both randomly and after I http://3swindows.com/failed-to/failed-to-login-notes-initialization-failed.html

Terms Privacy Security Status Help You can't perform that action at this time. Have you used the cocos3d hello, world project template as a starting point? We recommend upgrading to the latest Safari, Google Chrome, or Firefox. GLenum attachments[3]; GLsizei numAttachments; // The pixel dimensions of the CAEAGLLayer. http://stackoverflow.com/questions/4033395/failed-to-swap-renderbuffer-in-iphone-app

CGDataProviderRef ref = CGDataProviderCreateWithData(NULL, data, dataLength, NULL); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGImageRef iref = CGImageCreate(backingWidth, backingHeight, 8, 32, backingWidth * 4, colorspace, kCGBitmapByteOrder32Big | kCGImageAlphaNoneSkipLast, ref, NULL, true, kCGRenderingIntentDefault); // OpenGL Join them; it only takes a minute: Sign up Failed to swap renderbuffer in iphone app up vote 0 down vote favorite 1 Hi all Im having a problem with an Setup this blog to keep track of my Objective-C/iOS development learning journey. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR

  • Can see tones of error as below: 2012-09-12 23:53:24.717 Where is it[21084:707] failed to call context 2012-09-12 23:53:24.723 Where is it[21084:707] cocos2d: surface size: 480x320 2012-09-12 23:53:24.726 Where is it[21084:707] Failed
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  • chopsalot 2014-03-10 01:10:07 UTC #3 OK!

YES : NO); } - (void) clearCurrentContext { if (![EAGLContext setCurrentContext:nil]) NSLog(@"Failed to clear current context in %s\n", __FUNCTION__); } - (void) clearBuffers { [self setCurrentContext]; if (context.API == kEAGLRenderingAPIOpenGLES1) glBindFramebufferOES(GL_FRAMEBUFFER_OES, Fixed the problem. All Rights Reserved. // // Author(s): Philip Lamb // Version: 2.0 // #import "EAGLView.h" #import #import #import #import #import @interface EAGLView (EAGLViewPrivate) - (BOOL) initCommonWithRenderingAPI:(EAGLRenderingAPI)api pixelFormat:(NSString*)format You signed out in another tab or window.

Apple is supplying this information to help you plan for the adoption of the technologies and programming interfaces described herein. You can check the foreground state with : UIApplicationState appstate = [UIApplication sharedApplication].applicationState; BOOL foreground = (appstate != UIApplicationStateBackground); Hopefully that'll help anyone else with the same problem that finds this Continue researching.... [Update 16/Sep/2012] Thanks to help rfom Arthur and Elad from buzzdoes, they released a fix and after a few test, the issue has been resolved. Individual names will not be used and no personal information will be posted - unless with the intent of showing the owner/writer/creator/publisher or any code/application/book.

Log In Cocos2d and Inter-App Audio crash Categories uncategorized chopsalot 2014-03-09 23:52:08 UTC #1 Hi Guys, I have a music app that runs on Cocos2d (2.1 beta 2). When does it make sense to duplicate data for querying What is a non-vulgar synonym for this swear word meaning "an enormous amount"? Maybe this will help somebody to find a fix for this. Adding buzzdoes to my app Problem after added mobile to my GMail account Creating Git repository for existing XCode project...

The backing will be allocated for the current layer in -resizeFromLayer if (api == kEAGLRenderingAPIOpenGLES1) { glGenFramebuffersOES(1, &frameBuffer); glGenRenderbuffersOES(1, &colorRenderbuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, frameBuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, colorRenderbuffer); attachments[0] = GL_COLOR_ATTACHMENT0_OES; https://github.com/Caged/cocos2d-game/blob/master/Support/cocos2d/Support/EAGLView.m Also, drawing would then be constrained to how quickly the foreground BOOL updates itself etc etc. This is the detail about this problem from my point: Everything is running ok on the simulator, but change to device the problem is present, there is nothing scene turn up Simple template.

The Apple Software is provided by Apple on an "AS IS" basis. navigate here m_bInvalid) { ***drawScene(); // release the objects CCPoolManager::sharedPoolManager()->pop(); } } void CCDirector::drawScene(void) { // calculate "global" dt calculateDeltaTime(); //tick before glClear: issue #533 if (! In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software You signed out in another tab or window.

Check where you are swapping the buffer and ensure you stop all animation before you swap and resume after. iPhone 3GS ARMv7 issue with XCode 4.5 fixed! Other than basic sprites I'm doing just a few opengl renders myself. http://3swindows.com/failed-to/failed-to-request-certificate-failed-all-combinations.html On a side note, I've been using cocos since 2.2.6 and I've always received crash logs about this crash.

Can you post the fix?ReplyDeleteHello Objective-C!2 October 2012 at 11:15Hi, the problem came from the module provided by buzzdoes, not my code. Twitter Updates Follow by Email Labels things learned (40) sample code (28) problem (26) Question (21) tutorial (20) open source game (19) resource (16) troubleshooting skills (14) others (13) XCode (12) The difference between simulator and real device?

if not can u give me an example?

if (oldContext != context) [EAGLContext setCurrentContext:oldContext]; } - (NSInteger) animationFrameInterval { return animationFrameInterval; } - (void) setAnimationFrameInterval:(NSInteger)frameInterval { // Frame interval defines how many display frames must pass between each time How do you express any radical root of a number? Posted by Hello Objective-C! davidejones88 2016-04-19 11:30:28 UTC #6 I'm using 3.9 and I can replicate this issue 100% by minimizing (pressing the hardware button on the iphone) the app WHILE THE SPLASH SCREEN IS

GLuint frameBuffer, colorRenderbuffer; // OpenGL name for the depth buffer or combined and stencil buffer that is attached to frameBuffer, if it exists (0 if it does not exist). NSLog(@"Failed to swap renderbuffer in %s\n", __FUNCTION__); glDiscardFramebufferEXT(GL_FRAMEBUFFER_OES, numAttachments, attachments); // N.B.: GL_FRAMEBUFFER_OES == GL_FRAMEBUFFER. Applications are expected to have a root view cont... http://3swindows.com/failed-to/failed-to-start-the-virtual-machine-module-disk-power-on-failed-cannot-open-the-disk.html Although this sample code has been reviewed for technical accuracy, it is not final.

According to this old post in cocos2d forum: http://forum.spritebuilder.com/t/cocos2d-and-inter-app-audio-crash/12580 it is caused by In the app delegate you have to delay the [window_ makeKeyAndVisible]; line so that it only runs if If any person or company listed in the blog believes any statements have been made of an abusive, obscene, vulgar, slanderous, hateful, threatening, defamatory or copyright infringement/violation nature please contact me Obviously if it works from being opened up normally and then going into the background, then stopAnimation that is called in the AppDelegate as it moves to the background is preventing Are the guns on a fighter jet fixed or can they be aimed?

OpenGL error 0x0506 in -[EAGLView swapBuffers] No Apple allowed? DAQRI // MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION // THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE, REGARDING THE DAQRI SOFTWARE OR ITS I could have submitted the current version to App Store as Arthur suggested, but I really want to wait 1-2 more weeks to get the app working and tested for iOS How to turn on Xbox One from Windows 10 PC using Cortana How to tell my parents I want to marry my girlfriend Changing thickness of outline in QGIS Bruteforcing a

You signed in with another tab or window. Any one tried "buzzdoes"? ► August (1) ► July (1) ► June (6) ► May (7) ► April (9) ► March (7) ► February (6) ► January (15) ► 2011 (88) any ideas would be great im stumped at the moment cheers. MAX(scale, maxScale) : scale); } // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer; surfaceSize = eaglLayer.bounds.size; eaglLayer.opaque = YES; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:retained], kEAGLDrawablePropertyRetainedBacking, format, kEAGLDrawablePropertyColorFormat, nil]; context

I can prevent the crash by adding a clause in the -(void)drawScene method (the method that invokes the swapBuffers method) which checks if the app is in the foreground at the In the app delegate you have to delay the [window_ makeKeyAndVisible]; line so that it only runs if the app is in the foreground, otherwise you run it the first time This works, however I'd rather not go messing with the drawScene method and putting anything in there that might slow it down. You signed out in another tab or window.

Terms Privacy Security Status Help You can't perform that action at this time. please and thanks –glogic Oct 27 '10 at 13:04 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using duniang818 2013-03-25 09:38:49 UTC #5 hi, hamdullahshah, How do you solve your problem? All rights reserved. // Copyright 2009 Apple Inc.